Darkness Y: 20-ft. radius of supernatural shadow. Faerie Fire is an excellent utility spell at any level, and Daylight is a welcome utility. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Spell List Index. Kitsune shapeshift. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. These elves have the arcane focus, darkvision, dreamspeaker, and silent hunter alternate racial traits. Ekujae Elves Extract the archive and put the mod folder into 'Mods' folder of the Game (\Steam\steamapps\common\Pathfinder Kingmaker\Mods). Death from Below R: Target gains dodge bonus to AC against larger creatures. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. Rather than being tied to the terrain around them, some elves are linked to the night itself. TODO Improve the race visuals (better hair and skin … Caster level 6th. Color code: red = bad choice, orange = mediocre choice, green = decent choice, blue = great choice, sky blue = the best choice Aberrant Melee (touch attacks! Daze Monster: Living creature of 6 HD or less loses next action. The spell list is also a major improvement on the Sun domain. daylight: Excellent light source, and overcomes Darkness. Casting a Metamagic Spell: Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. You can't decern color in darkness, only shades of grey. Blinding Flash is better than Sun's Blessing in every situation not involving undead. Ability Score Increase [ edit ] When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. Light Subdomain. The Bloodlines. The save DCs are Charisma-based. - Spell-Like Abilities - Blur and Hideous Laughter - Weaponplay Install 1. Darkvision: See 60 ft. in total darkness. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. Innate Night Vision: All dark folk have the "see in darkness" ability, which allows them to see perfectly even in supernaturally dark places (which block the more typical darkvision). 4. Already on the Cleric spell list. Once per week a quasit can use commune to ask six questions. A creature with greater darkvision, however, can see through even these forms of magical darkness. Defending Bone R: Animate a bone to float near you and block physical attacks. Download and install Unity Mod Manager 2. Download the mod 3. As an action, you can assume the appearance of a specific single human form of the same sex. Though not tied to demon worship and evil as drow are, these elves are similarly attuned to the magical concepts of darkness and shadow. The ability otherwise works as the spell (caster level 12th). A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Light 'em Up: Oddly for a race shrouded in darkness; when they die, they explode in a flash of light that blinds all those within five feet of them. Additionally, you can now see in darkness as if it were bright light, including magical darkness. Run the game. 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