It says it … 339 People Used View all course ›› Visit Site Cataphracts still useless? For instance, the Ireland start does not work anymore because you need 51% instead of 50% to create a duchy. To start with, the basics are fairly simple. The Vale gets a boost on heavy cavalry attack, defense, and morale while the Stormlands get a boost in heavy infantry attack, defense and morale. Men-at-Arms are the equivalent to the Retinues of CK2. They're also not very vulnerable to the skirmish phase, and as such they can often win you the battle. By letting you control army composition, retinues can easily beat a messy levy army that has the same total "cost". First ones consume huge amount of money, but they spring up immediately and numberous. I'm playing as Byzantium and have a bunch of Cataphract retinues. If we can then we should buy heavy infantry, pikes, light cavalry, if not then I suggest we change culture. Cataphract Training Ground question : CrusaderKings - reddit. And so on for each region. As we talked about above, as Innovations progress, Men-at-Arms see improvements to their logistics, but you are also able to improve their combat performance in other ways. They seem to take twice the capacity as the other 4 retinue options. 1. Their combat value is sitting at 20.5 . Therefore, you can position your heavy infantry and troops, let's say, in the middle, and your cavalry and light troops on the sides. Instead they actively counter Heavy Infantry and Heavy Cavalry, meaning that you would need Light Cavalry to counter these and still require regular Bowmen to counter Skirmishers. The base levies are 60 light inf, 150 heavy inf, and 15 cavalry for castles, 75 light inf and 40 archers for cities, and 45 light inf, 45 heavy inf, and 40 archers for temples. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Krum is, predictably, an excellent commander (but not ridiculously great like random guys with 30+ martial) Simeon I's and Zoe K's stat, in the other hand. CK2 CATAPHRACT TRAINING GROUND WORTH REDDIT. CK2 Trait IDs. This is allowed through a decision which will lead you through a event menu allowing you to build the capital. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors. Light cavalry on the other hand are only good at pursuit, so are as such only useful if you've already won the battle and want to inflict further casualties. Grand Capital: After creating a Empire of Libidos you may choose to build a great capital. There are also mercenaries and knight orders. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). Related Search. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. Doesn't matter: defeat is unavoidable. The above attributes open up special charge tactics in melee. But In my personal, 5,000 man retainer, I put 1,000 men on the left can center (comprised of pikeman and archers), then mass 3,000 light and a few heavy cav on right flank. But I've tried a few times in Ireland, and also in southern Italy. With troops that can withstand melee vs feudal troops and lots of light infantry we can go toe to toe with more advanced realms for longer than before. The +20/+40/+20 for Andalusian on … Castles in Seven Kingdoms: An Age of Petty Kings are overhauled and have lots of buildings. Easier time making and discovering larger machines. Heavy cavalry - very tough unit, perfect at chases and melee. Please take the time to fill the Survey +7.5% Heavy Cavalry defensive +7.5% Light Cavalry defensive Craggon Training Center VII 150 gold 365 days +50 Professional Infantry +15% Professional Infantry defensive Craggon Training Center VIII 150 gold 365 days +10 Professional Infantry +20 Levy Infantry +20 Archers +15% Archers defensive Sisterman Training Center Edit. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. They are trained troops that come in several different unit types which excel in their given role. (7500 HI, 7500 AR, 2500 LC, 1665 HC) The Minutemen [edit | edit source] The American People are not entirely defenseless, however. Unfortunately, they require high advancement of the castle what is a rare thing. ... You can have plenty of heavy cavalry, it just takes more time to let it build up. Cavalry Leader, Brave, and French or Byzantine Culture are all good for Heavy Cavalry flanks. Historically , Zunbil, also written as Zhunbil, was a dynasty south of the Hindu Kush in present southern Afghanistan region. Andalusian Cavalry is still better as of Horse Lords, according to the Comprehensive Retinue Comparisons for Horse Lords 2.4.x [archive.is] (Used the archived version, because I hate having to turn on cookies just to view Paradox forums). This retainer has easily been able to beat armies numbering in the 8,000 range because my cav always smashes the right flank, then rolls up the rest of the army while they're attacking my other flanks. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Although knights of the Middle Ages often fought on foot or at least avoided futile frontal attacks, it happened several times that knightly armies led charges in obeyance to their warrior ideal only to meet with disaster. Pure heavy cavalry sims best on EVERY AREA. BamFro. Lost Episode: https://youtu.be/zkV2V5cfcNs Help keep the channel alive and uncensored over at Patreon! Originally posted by Warlordnipple: @Groovy Genie he specifically said Horse Lords DLC meaning as a nomad. If anyone wondered about their CK2's stat. Further, heavy infantry and heavy cavalry excel at melee, which is generally the largest part of combat. Basically it's going to be a massive project and the more buildings I add the more buildings I think up and have to put in the mod too Hope that answers your question Blackninja. Army panel, expanded . : CrusaderKings - reddit. Improved Cavalry Tradition. 1. It's more or less the only way, outside of heavily upgraded Stables and Mercenaries, to reliably access Heavy Cavalry (the second best troop type in the game behind War Elephants), and they come with a sizable bonus of 200 light cavalry to boot, which is a pretty good all-round troop type. There's a tactic that says if you have any heavy cavalry and your enemy has too many archers the combat stage will change from skirmish to melee, leaving archers weak and cavalry strong. Because I also wonder about it. How else you can divide troops? Widespread horses bred for War or Work creates a ready made cavalry out of the yeoman, not just the nobles. Please take the time to fill the Survey a 100% HC army dominates against any AI composition. They ruled from the early 7th century until the Islamic conquest of Afghanistan in 870 AD. Thank you!! Hot www.reddit.com. CK2+ has india as a seperate add on, and is disabled by default. Against heavy cavalry with lances. You can move your soldiers to the top or buttom inside of the flank or center itself, reportedly to bring closer or further from the front of battle. CK2's complexity doesn't lead to wonderful scenarios like "I'm going to bait French knights harrassing them with my light cavalry, then my spearmen will ambush them in hard terrain and finish them off easily" (the kind of stuff that's so common in all Total War games) - it leads to everything getting so mixed up that it's provides far fewer actionable options than EU3. The longbow and the crossbow were able to counter the dominance of mounted knights on the battlefield. If the file has been modified from its original state, some details may not fully reflect the … Work in progress: tribal retinues diversification dependant on both culture and religion. Out of the yeoman, not just the nobles councilor of a duchy a recent patch has invalidated if. All 443 trait IDs with commands like add_trait and remove_trait to add, remove and change.... Of Libidos you may choose to build the capital buy heavy infantry and 50 % infantry! 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