Reforming the religion will cause a schism in the pagan faith. By Leana Hafer 03 September 2020. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. Incompatible with Sons Of Ragnarok and Invaders doctrines. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. Pagans are able to hold religious feasts (except Tengri/African). This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Jan 5, 2019 @ 12:29am when in doubt, follow the money #1. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. [1] These are not immediately obvious before reformation, or even immediately upon reformation. Women can take up to 3 consorts. Holy Sites: Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Non-nomadic rulers following a religion of this group are playable with the Rajas of India DLC; Jade Dragon DLC only makes Taoist … Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Patron Deities, Ancestor Worship. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. ... Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. AI rulers are less likely to start wars, plots and factions. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. CK2. Were the Beacons of Gondor real or animated? Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice-versa, and the former heresy will replace it in a game exported to EU4. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. Generic Tengri paganism allows for more levies. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. A Game of Thrones for Crusader Kings II > General Discussion > Reform Valyrian Religion. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Concubines not allowed. Reformer becomes the first religious head, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood,, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. However, stability is very low, and you have little control over your realm. Agnatic, agnatic-cognatic, cognatic laws are restricted. Priests cannot inherit. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. What are the benefits to taking a concubine as a pagan in CK2? No female temple holders. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. This allows defensive pagans to defeat enemy armies twice their size with ease. Raiding unavailable if culture doesn't allow raiding. No male in the council. Inversely, it is much easier for organized religions to convert pagans. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? I'm playing as Greater Poland in the DLC Old Gods. 1 WARNING: Not confirmed, but Rajas of India may be required to convert to local religion and culture. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Lose piety when at war against faithful.Penalty to Spymaster steal technology. The other way is to branch off an organized Faith. Reformer becomes the first religious head. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Sky Burials. (Poltergeist in the Breadboard). Pagans have great difficulty holding large realms together. The Eastern religions are a religion group in Crusader Kings II. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. By the time I can reform the religion, I really don't need Prepared Invasions. Autonomous leadership bonus for an attribute depends on original pagan religion. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. So, as we all know the latest patch kind of broke pagan religions - you can only reform the Norse faith. An example of a religion group definition (with religions) would be: zoroastrian_group = { has_coa_on_barony_only =yes graphical_culture = muslimgfx #religions go here } choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. AI rulers will only convert same-group provinces. Crusader Kings II > General Discussions > Topic Details. Ship maintenance reduced to 10%. Some of them are stronger than the regular doctrines. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Notes: 1. No problem. 4. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Eldership succession law is allowed. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Full status of woman law is enforced. Additional religions and denominations are available in converted savegames from Crusader Kings II. Can proselytize in pagan capital even when tribal or nomad. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. Two mutually exclusive bloodlines can be created by this process. Alternatively, if the moral authority or piety requirements are too hard you can instead control all five holy sites - this is also sufficient to reform. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. To help in the struggle against unbelievers, each reformed faith gets a single holy order. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Religion determines which deities and holy figures a character or the population of a county believes in. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. They are only playable in the 769 bookmark unless Ruler Designer is used. However, the religion's holy sites are scattered far and wide making reformation very hard. The Pope can grant the Invasion Casus Belli. Diviner read signs before a war to try to improve troop morale. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. ), and look at Denmark, Declare a subjugation for Denmark on either ruler, with your 30k doomstack you should be able to easily conquer it. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. However, other rulers will have a choice. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. However, the longer the faith goes unreformed, the weaker it becomes. Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). There is always a Pope, even if Rome falls. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. Foreign rulers will sometimes send missionaries. Zunists and Mongols may use Ultimogeniture; Bön may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). Agnatic law is enforced, open succession law is unlocked. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. All Discussions ... most OP religion reform? This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. 2. Haruspicy and Astrology effects. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. 2. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Intermarry Buddhist, Zoroastrian group. Crusader Kings III Available Now! With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. [CK2] Can I reform pagan religions using the console? Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). The resulting empty holding slots further strengthens the horde. Share. He is a culturally Norse Germanic pagan but has a Slavic son. Ancestor Worship. How do I reform my religion in Crusader kings 2? The Eastern religions all originated in South and East Asia and share historical connections. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Reforming the Aztec faith is possible but extremely difficult. Agnatic is prohibitet, but rulers can still be Agnatic-Cognatic. See our religion IDs page for a list of these. They keep access to county conquests and raids. < > Showing 1-12 of 12 comments . No female temple holders. Access to Hermetic society. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. If there is levy size & attack bonus from unreformed religion, it is lost. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. By the time of Crusader Kings II, Christianity is the dominant religion in Western and Central Europe, as well as in the Byzantine Empire and East Africa, and its reach continues to expand in later start dates by the conversion of West Asian pagans and the Spanish Reconquista. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. To do so is just like reforming a Faith, you need to open the Faith panel and click on the 'Create new (Religion) Faith' button. Each character in Crusader Kings II has a religion, and the religion of the player's character determines what mechanics are available to the player. 10 posts Reform Valyrian Religion Reform Valyrian Religion. Hard to Convert. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. How can I expand my realm without going to war? The gameplay is also enhanced by the inclusion of so-called Legendary Bloodlines , thanks to which the heirs of great lords will receive special bonuses. Crusader Kings II. The Pope can grant divorces. AI rulers will try to convert their provinces. Ancestor Worship decision available. Rulers lose prestige when at peace for too long. If allowed to spread their religion, they will in time ask the ruler to convert. Reforming also provides access to the full set of feudal succession laws. Defensive attrition is a powerful deterrent in the early game. Heir Designation is allowed (if at least one of. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. 76. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. Alternatively, if the moral authority or piety requirements are too hard you can instead control all five holy sites - this is also sufficient to reform. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. Why does vocal harmony 3rd interval up sound better than 3rd interval down? This is probably not intended. Access to Hermetic society. Ancient Religions is a mod that aims at recreating dead religions in the time-frame of vanilla Crusader Kings II.. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. Post Feb 10, 2015 #1 2015-02-10T02:28. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Other pagan faiths have different modifiers. Levy size bonus from unreformed Aztec faith will be lost. The default succession law for tribal unreformed pagans is elective gavelkind. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Gurus. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. A religion group must have graphical_culture defined, and one or more religion. (There is one exception. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Access to monastic feudal government with Tibeto-Burman culture group. Arqade is a question and answer site for passionate videogamers on all platforms. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Notable exceptions include religion/culture - if the character ID is added it must be the first parameter (for example, "religion orthodox" or "religion 555 orthodox"). While I wait for an upcoming patch, is there any way I can reform the Romuva faith using console commands? In addition, all pagan faiths can be reformed. Sacrifice action (unless Peaceful). Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Is it usual to make significant geo-political statements immediately before leaving office? Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Reforming a faith costs 750 piety. +10% Attack for all units. Women can take up to 3 consorts. Why are two 555 timers in separate sub-circuits cross-talking? Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. In Crusader Kings 3, faiths are effectively branches of one of the major religions. Rulers lose prestige when at peace for too long. Not to mention, you also get a heavy penalty to study technology. No females in the council. CK2 So, as we all know the latest patch kind of broke pagan religions - you can only reform the Norse faith. Before patch 3.0, Hellenic paganism also fell into this category. It also does not enable having female councilors. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. The African faith is followed by the peoples of sub-Saharan Africa. Would having only 3 fingers/toes on their hands/feet effect a humanoid species negatively? 3. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. Can Reformed Slavic Pagans Request a Great Holy War? This is probably not intended. Kraek. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.). Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Interfaith marriage is unavailable. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. Cosmopolitan : Absolutely fantastic for collecting bloodlines and any other eugenics program you might be interested in. While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. Zun can also be reformed like other pagan faiths. It only takes a minute to sign up. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. Each pagan faith has one unique doctrine, which has features of two or more generic traits. - Equality* means Absolute Cognatic is allowed, but unlike with the actual doctrine it is not enforced. The Indian religions, also called Dharmic religions, form a subgroup within the Eastern religions.. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. ? If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. Arthurius Targaryen. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Temporal: Reformer become Religious Head, Religious Head is a secular Title <--- fylkir gg, downside is no saint blood, so useless with ancestor veneration, apart from that great for using the religion for personal expansion of kingdoms, however results in you getting a peace treaty as opposed to the hellenic pope. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Everything you need to know about religion in Crusader Kings 3. The ability to raid makes some pagans uniquely wealthy in the early game. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. Thanks for contributing an answer to Arqade!
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