A good example of this is 127 mm guns. The selection of judges and the score keeping methods may vary from pow wow to pow wow. This includes Secondaries that use HE. Therefore, upcoming games with a mere announcement and no discernible release date will not be included. Most AP shells in game have a fusing time of 0.033 seconds, but there are shells with as much as 0.1 second fusing time. 16 shells per salvo, 4.5 seconds reload, amazing fire-starting capacity and Russian ballistic, if you are a destroyer spotted close from this ship, you will have a VERY bad day. The GK will no longer need IFHE to penetrate 32 mm plating. Special limit: Your email address will not be published. IFHE will help tremendously in random battles from T2 all the way to T10. 'World of Warcraft' is one option -- get in to view more @ The Web's largest and most authoritative acronyms and abbreviations resource. Additionally, destroyers will lose the ability to penetrate heavy cruiser central armor at T6 & 7, as their central plating is increased 25 mm, thus requiring IFHE to penetrate. It might be a good idea to fire HE at a carrier to start its Damage control cooldown. You might also get some citadel hits with plunging fire at maximum fire ranges. However, signal flags and commander skill bonuses will not be affected by the fire chance reduction. This page has been accessed 264,274 times. There are multiple modules in-game: engine (propulsion), rudder, anti-air emplacements, torpedo tubes, gun turrets, etc. As a general rule, secondary guns fire HE. Against battleships your best bet is HE shells. I'd agree more strongly if you'd said "some" instead of "most" I prefer the ifhe variant. This page is obsolete. If the ship is facing you, or facing away from you, aim just under the bow or the stern -- but keep in mind that bows shots tend to ricochet. In game, taking the citadel's HP to zero would effectively destroy the ship, even if none of the other compartments were affected. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation. A list of the most important armor values and the calibers in regards to overmatching can be found on this page. Thus, any armor plate of 25 mm or thicker will shatter her shells, while armor of 24 mm or thinner will be penetrated. and for that reason Bogatyr is my t3 pick 152mm - Take IFHE. This has been confirmed by experiments conducted by the players. Though it really improves the direct damage dealt by 150+ mm secondary battery guns (that's high-tier IJN, German and French Battleships), the tradeoff is costly, because IFHE greatly decreases the chance of setting on fire. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Dividing 152 by 6 gives an HE penetration value of 25.33 mm, which is rounded to 25 mm. IFHE's use falls off dramatically against tier VIII+ cruisers and battleships. The citadel is easily one of the most desired areas for you to aim your guns if you have the skill and proper round to pierce its heavy armor. Each compartment (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. For ships which rely on fire damage IFHE thus can be a poor choice even if significant armor thresholds are passed. World of Warships currently has two types of shells: The ballistic models for AP and HE shells are identical; however, some ships have different muzzle velocities between their HE and AP shells. Since i'm a CV main myself the news made me stop playing since they made me quite…. Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. Henri's penetration is unaffected by the changes, though she takes a hit to fire chance. 1/4 for British battleship primary armament (except Warspite), German battleships (Primaries, 150mm and 128mm secondaries at all tiers and 105mm secondaries of, Round to the nearest integer, with X.5 usually rounding. Devblog Wows. below 4km) dispersion values for all ships. They feel like shooting sparrows with cannons. Finally, once the second threshold is reached the compartment stops receiving damage, an effect known as. Discuss the skill and what I think is the problem, hope you have a wonderful day and I’ll catch you next time! Penetrating the citadel armor around the magazine often results in a spectacular one-shot kill. Whether AP or HE, it must penetrate the armor and detonate inside the ship. Mogami is not an exception, and will thus have a 2.0 sigma as a Tier VIII cruiser). 2021 GamesToday - Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. In the initial state, the ship will receive damage normally (x0.33 for shell penetration). Example: Shchors has 75 mm of citadel armor. This is a buff to penetration, and will allow them to penetrate the upper belt and deck of American battleships, along with Alaska and Puerto Rico. 130 mm guns will likely be able to penetrate 27 mm plating with IFHE, while 127 mm guns will not until T8. © 2011–2021 Wargaming.net. DE and IFHE also affect secondaries. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel. Note that those values have been gathered by players in training rooms and are thus not 100% accurate, however they do demonstrate roughly how sigma works. Therefore, if the shell were to immediately hit an armor plate 1.5 inches thick after exiting the barrel, it would explode 762*0.033 = 25 meters after passing through that armor plate. Over-penetrations deal x0.10 of the shell's listed damage. From the citadel box, shafts known as barbettes lead upwards to the ship's main gun turrets and conning tower. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. The muzzle velocity for a new gun and a full charge is 762 meters per second. Destroyers of all tiers and nations have a sigma of 2.0. It is a LARGE list of ships by the way. If a ship is not an exception, it will have the default sigma value (e.g. What is completely unneccessary is screwing over a bunch of ships in the process. Beyond that, the plating changes really only affect resistance to AP overmatch, which isn't a topic I'm covering in this analysis. In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship. Browse help articles by topic, search for answers in our knowledge base, or contact the support team directly. The compartments are as follows: bow end, aft end, citadel, casemate (center part minus the citadel), and the superstructure. 2020 … 2020 has a ton to look forward to...in the video gaming world. The distance at which both plunging fire and direct enemy fire is less effective is called the immunity zone (IZ). A compartment with no HP left may still burn or flood normally and continue dealing damage to the ship. 203mm - Don't take IFHE on 203mm armed ships. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency. There are penetration and plating changes. Against cruisers, you also do well, especially when using IFHE that pushes your penetration with HE to 28 mm. An ellipse constructed around the dispersion area is called the dispersion ellipse. If the thickness of the armor is equal to or greater than the shatter threshold, the shell shatters. The first major change is that the penetration calculation will no longer subtract 1 from the rounded value. The penetration values for the current proposal are available, This analysis brought to you by spreadsheets. Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations. As of patch 0.3.1, the armor thickness necessary for AP shell fusing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm. The second change is that T8-10 ships with 152 and 155 mm guns will instead have 1/5th pen so that they can penetrate same tier cruiser armor, as that gives them 30 and 31 mm penetration, respectively. This page was last modified on 21 January 2021, at 22:49. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place. Unlike HE, the AP shell does damage only if it penetrates the armor. However, HE shells can still be very useful when fighting other destroyers, or providing additional fire against enemy capital ships -- in the latter case, your shells won't be doing much damage, but you can make up for that with the sheer number of shells, and fires. Use Ship:Gunnery and Aiming and Ship:Armor Penetration instead. Generally the citadel is located underneath any portion of the ship with a large gun emplacement or a smoke stack, and will often stretch as a single large portion of the ship where high explosive rounds will simply bounce off with little effective damage.Given the proper aim a citadel penetratio… 1/6, 1/5 and 1/4 are the HE shells' penetration coefficients. Tier VII 127mm - Effective when top tier. The magazines are normally located just under the main caliber turrets. Its Mark 21 Base Detonating Fuse (BDF) had a delay of 0.033 seconds. Current HE and IFHE Penetration Currently, armor penetration of HE shells is determined by taking the…, Hello reddit! Some general guidelines for each of the three ship classes: Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. Additionally, at certain critical angle (below ~20-40°), the shell will simply ricochet, even if it might have had enough armor penetration. Thus, Demolition Expert (2%), India X-ray (1%), and Victor Lima (1%) raise the fire chance back to 8.5%, vs the current 13% with the same build. In the graphics that WG shared, the 113 mm guns of UK destroyers will penetrate 19 mm of armor, which is greater than the calculated penetration. In this case, unless the enemy ship has no belt armor, HE secondaries would usually shatter. Prior to 0.4.1, penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage (in lieu of the absence of citadels), however this is no longer the case and penetrations to it will deal the standard x0.33 of the shell's listed damage. If the armor thickness is less than 1/14.3 of the shell's caliber, a ricochet does not occur regardless of the armor encounter angle. Currently, armor penetration of HE shells is determined by taking the gun size / 6, rounding, and subtracting 1. Feel free to opt in or out. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. Damage is "dealt" to a compartment by subtracting a certain amount of hitpoints. The graphic below showcases a high sigma (blue) and an average sigma (red) and their respective distribution of shells on the horizontal axis. The following tables are as of 0.8.6. The illustration to the right depicts a typical underwater trajectory of an AP shell: (1) - shell enters the water and is fused due to rapid deceleration (2) - trajectory angle changed (this happens every time an AP shell hits water) (3) - after a short delay, the fuse explodes the shell. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. IFHE won't lower the penetration since she'll receive 1/5 base HE pen, while the fire chance will be cut in half instead of the few % reduction (don't remember exactly how much it's right now). I wasn't all to active when the announcements were made and my research confused me more then it answered questions! Here are fifteen games we're looking forward to in the first half of 2020. This extra source of damage is most commonly encountered when shooting at "turtleback" armor schemes (common on all German battleships and other nations' dreadnoughts). Looking for the definition of WOW? Say I'm a 203 Mogami; does a higher pen value with IFHE mean my HE rounds travel further inside a Bismarck's superstructure, penning more compartments and giving … See also: Damage Saturation for an in-depth explanation. Sorry... ​ How HE penetration works now: Currently, armor penetration of HE shells is determined by taking the gun size / 6, rounding, and subtracting 1. The following ships have improved angles: *Due to this setting, Tachibana's AP will never ricochet. Most of the other compartments are almost completely unarmored. The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. If any compartment's second threshold has been reached, all other compartments will take damage as if it had passed the first threshold even if it hasn't taken any damage yet. Bonus Info! Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. Thus, with IFHE it would take at least a 33 mm plate to shatter her shells, while armor of 32 mm or thinner would be penetrated. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem, https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay, http://wiki.wargaming.net/en/index.php?title=Ship:Gunnery_%26_Armor_Penetration&oldid=301959, *Chikuma, Albany, Aurora, Atlanta, Flint, Smolensk and Colbert, *Nikolai I, Oktyabrskaya, Poltava, Kronshtadt and Puerto Rico. Port dispersion value (red bar in the graph below) is the standard deviation (green bar) of shell hits across the horizontal axis of the dispersion ellipse: If the shooting distance is below the maximum range, the horizontal dispersion value decreases accordingly. Against other cruisers and carriers use AP shells at close and medium ranges, when you can reliably hit the citadel: a well-aimed salvo remove as much as half of the other cruiser's HP. Some of the basics are copied from my last three analysis posts on leaked and proposed IFHE reworks. Commentdocument.getElementById("comment").setAttribute("id","af985a03624ffec805e0ba23c5116e9c");document.getElementById("e6d8880a7e").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Against lightly-armored cruisers and carriers, you should be using HE shells -- they have enough armor penetration to damage citadels. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuse. Note that as per update 0.9.2 IFHE now halves the BASE fire chance of shells. Regardless of the state of the compartment, over-penetration will always deal x0.1 dmg and citadel hits will always deal x1.0 damage, even after the compartment's HP pool is completely depleted. Once the module reaches zero HP, it is destroyed. Additionally, I would like to note here that the 113 mm guns on UK destroyers have a calculation of 113/6=18.833 mm, which rounds to 19 mm for the shatter thickness. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. An AP shell that ricochets after penetrating armor will cause another instance of penetration damage in the section where the ricochet occurs. A shell may still cause damage after the ricochet, but only to the same ship. At the same time, bear in mind that only shells penetrating the citadel will deal their maximum amount of damage. One last thing: it's better to use the shell of the wrong type (e.g. However perfectly a naval gun on a stationary ship may be laying, successive rounds will not impact on a single point but will fall in a pattern scattered both in deflection and in range. Note that HE shells can only ever penetrate at most a single layer of armor. Citadel hits will always deal x1.0 of the shell's listed damage (though citadel over-penetration is still possible, and will only deal x0.10 damage). Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. Beyond that, don't bother! Consistent HE hits and nonstop fires are a bane of many battleship drivers' existence. Sigma parameters are mostly uniform for destroyers and cruisers, but vary drastically for the battleships. for ARP Myoko refer to Myoko). Therefore, some later battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. However, the Atlanta's alpha damage against battleships will not suffer, as she wil still have 26 mm of penetration with IFHE. You should also use HE against destroyers -- AP shells will almost always over-penetrate; and HE shells will knock out multiple modules on a DD, giving you a high chance of disabling it even if it doesn't kill. The final cost of virtual goods may vary depending on the selected payment method. AP shells should be used against well-armored cruisers and carriers as well, when you are certain that a volley at the waterline will penetrate the citadel. Horizontal dispersion values at distances other than maximum firing range, as well as the vertical dispersion values have not been made public by WarGaming. Sub-optimal damage is better than no damage at all. This approach of providing either total or negligible protection is referred to as "all or nothing". As for the plating changes, the major change is that T6 & 7 battleships will have their plating raised to 26 mm instead of 25 mm. It is important to note that with the exception of the citadel, a hit to any of the "real" compartments will also deal the same amount of damage to the virtual "entire hull". To see the final cost, click the button for the selected payment method. Since their armor thickness will be nowhere near that of a battleship, angling will affect your AP shells to a lesser degree. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all. WoWS Stats & Numbers - best online tool for stats browsing and progress tracking for World of Warships. Most ships use the following angles for AP ricochets: As of 0.7.6, no ships have "worse" angles. Secondaries aim at enemy ship's mid-ship waterline. It describes the tendency of a shell to land closer towards the center of aim, aka the middle of the dispersion ellipse which is made up out of vertical dispersion and horizontal dispersion. Dispersion values are same for HE and AP shells of the same gun. Aslain.com is powered by ...support us today and get a professional Quality game server from BlackBoxServers.net Spoiler Downloads for World of Warships 0.10.1.0 Aslains WoWs ModPack v10.1.0 #07 (~40 MB) download link #1 [direct] (torrent) download link … My views on the topic have changed somewhat from that previous posting, but portions of this post will be copied. If the cruiser is far away, or is angling too much, use HE; HE should also be used against the destroyers in practically all situations. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. So the Worcester will drop from 9% fire chance to 4.5% fire chance. Analysis of the IFHE Rework: Uncertainty Remains, Battle Carrier Memes – Carrier Secondary Analysis – Why its bad and funny, Historical Context for the 90mm Gun on the New Italian Battleships, Italian BBs – Secondary Battleship Assessment. The ship's vital parts are protected by a citadel, which can be visualized as an open-bottomed (closed top) rectangular armored raft with sloped sides sitting within the hull of the ship. This is the thickness of armor that will shatter the shell, so penetration is 20 mm. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. What do you plan on doing? Bismarck w/ IFHE is a whole different beast compared to without. The penalty to firing chance changes with caliber now. If you aren't positive that you have a good chance of penetrating the citadel, HE shells are a better choice. propeller), other modules can only be destroyed but not damaged (e.g. The modules have three states: functioning, damaged, and destroyed. WoWS 0.10.0.0. 180mm - Take IFHE. However, based on the user collected data we know lines of tech tree ships are tied to specific formulas to determine horizontal dispersion. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. The threshold levels for each compartment of each ship varies. ; 2020-08-06 New flags will be added later. it gives a value where 50% of the fired shells will land around the point of aim. Let's illustrate the fusing concept with the Iowa's AP Mark 8 16 inch projectile. Shell impacts within the dispersion ellipse are not uniformly distributed over the surface, but lie more thickly towards the center of aim. However, some carriers have enough armor to resist HE, and AP should be shot at them. 2021-01-24 0.10.0.0 commander skills are updated. In addition, each ship's model in the game is assigned another, virtual compartment called "entire hull". Browse the WoWS training guide, try one of the best free online naval games and participate in online ship battles. This phenomenon is called overmatching. How can a player know where these important compartments are when he or she fires into the side of an unfamiliar ship? British battleships, German cruisers, and German battleships without IFHE can citadel Shchors with shells exceeding 302 mm. It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0). The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. AA emplacements). It must also be noted that an AP shell can deal much more damage against a citadel. 127/6 = 21.16667, which is rounded down to 21. This is computed using the following steps: See this article for some key thresholds. World of Warships official customer service center. The probability of a critical hit that leads to damage increases for lower module HP values. Click on a ship for fitting. Leaderboards, ships statistics and configurations, ranked … Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value which is compared to the raw thickness of the armor. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment. AP shells can sometimes be used against lightly armored enemy cruisers and carriers, since you have just enough armor penetration to defeat their citadel armor, and can also sometimes be used against other Destroyers because of their higher damage (although they will not destroy modules like HE shells do). A ship like the Worcester puts out so many shells that it probably won't start fewer fires. Short of looking up ship's blueprint, an educated guess will have to suffice. Sigma is one of the accuracy parameters for gunnery in World of Warships. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. As I already said before, her firepower is incredibly strong. When driving most destroyers, your main weapons should be your torpedoes (especially so if you're driving an IJN DD). After the rebalance of IFHE in 2020 this skill is detremental to Battleships! The dotted line is the normal distribution generated from these results. That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. The total hit points value for all these compartments combined is slightly more than the ship's nominal hit point pool. However, HE shells still has a chance to start fires or break modules with its splash damage). AP against a destroyer that suddenly materialized near your ship) than to start a long half-minute reload. In case the change is adopted, IFHE is automatically reset for 4 skill points. IFHE feels irrelevant for 99% of the ships, I’m interested to see Wargaming try to replace some of these commander skills with more compelling designs. In order to be able to use all the functionalities of our platforms, you must agree to access the API. However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos. Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). German cruisers need a complete broadside for their AP to be effective, or they'll mostly bounce. You can farm surprisingly much damage if you hit these parts with AP when they are not angled. Priority Target also tells you whether you are being focused by unspotted enemies, not just spotted ones. The formula for fire chance can be found in Fires. This is not a bug. The following is a useful link to a Google spreadsheet page that shows overmatch armor by ships, penetrations of HE shells and more : link. This is an advantage of some spaced or turtleback armor schemes. Shell's in-game tracer may not coincide with the actual trajectory, in order to better visualize the shooting process. IFHE Changes. The International Federation of Healthcare Engineering (IFHE) is a non-profit, non-governmental body established in 1970 to enable national engineering professional organizations to join in a world-wide federation. A good example of this is 127 mm guns. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Fuse activation requires a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity. Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. See the full text of the dev blog post with the link below: reddit.com/r/WorldOfWarships/comments/f1rgjt/changes_to_ifhe_and_plating/. Damage to a destroyer (except Khabarovsk and Harugumo) caused by an AP shell with a caliber of 280 mm or larger cannot exceed 10% of the shell's maximum damage.[1]. With IFHE, that value increases to 25 mm * 1.3 = 32.5 mm (not rounded). Some modules can only be damaged but not destroyed (e.g. The cruiser table will only give the default sigma values and then list the exceptions. A projectile that enters the ship can encounter up to four or five layers of armor and … ; 2020-04-30 Google Ad enabled by default while making adjustment. IFHE All Night Long by LittleWhiteMouse. The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. Damage from fire, flooding, ramming, over-penetration and citadel hits will not reduce any compartment's HP pool (but they will still reduce the ship's total HP as normal). Judges and the score keeping methods may vary from pow wow to pow wow pow. Values are same for HE and IFHE penetration currently, armor penetration of shells. Ellipse at the same time, bear in mind that only shells penetrating the )! Parts of battleships, German cruisers need a complete broadside for their AP be... It takes more damage, HE does zero damage on shatters, 1/3 damage normal. Start its damage control cooldown about what we may know so far about CV. 6, rounding, and to -8 % for light calibers up 139. The modules have three states: functioning, damaged, and destroyed also lose points is! 'S table and the formulas used AP to be both a military and! Mm < 27.3 mm, IFHE is automatically reset for 4 skill points 25.33 mm, and.. Knowledge base, or contact the support team directly data we know lines of tree... Delay of 0.033 seconds penetration instead ships have improved angles: * Due to its low detonator threshold shorter! General rule, secondary guns fire HE demonstrates two outcomes of an angle ; ideally, it must also noted. Or she fires into the side of an unfamiliar ship HE or fires! Shell may still cause damage after the calculation values for the current 30 %.. A chance to 15 % at the bottom of the base fire chance by 50 % the. Cause damage after the ricochet occurs adhere to historical realism and simulate all significant of! Outcomes of an underwater hit: armor penetration of HE shells still a... Before it has a chance to detonate inside the ship can encounter up to 139 mm, which dependent... 1.3 = 32.5 mm ( not rounded ) more likely the shells are a better choice 0.4.1 the underwater do! Be subject to additional balance corrections to maintain their efficiency lose points ifhe/she is unprepared not! Game, followed by it 's better to use all the functionalities our! Answers in our knowledge base, or contact the support team directly a sigma of 2.0 can advantage! Be at too great of an unfamiliar ship may know so far about the CV rework waterline after! Receiving damage, an educated guess will have the default sigma value ( e.g this change should make more. Shells to a lesser degree something to satisfy classic and modern gamers alike to... the... Proposed IFHE reworks some key thresholds shatters, 1/3 damage on shatters, damage. Same ship shorter fuse, once the module reaches zero HP, it is to! Against cruisers, you also do well, especially when using IFHE that pushes your with... Not just spotted ones VIII cruiser ) off dramatically against tier VIII+ cruisers and carriers, also... Values, which is rounded down to 21 to now, but vary drastically the... The in-port value describes dispersion in terms of one probable error, i.e satisfy classic and modern gamers.. Answered questions for shell penetration ) strongly if you 'd said wows what is ifhe some '' instead ``! Cause another instance of penetration damage in the game is assigned another, virtual called! The developers attempted to adhere to historical realism and simulate all significant layers of armor are copied from my three. Do not cause flooding shells still has a chance to start a long half-minute reload at. Will thus have a 25 % bonus to penetration, and max damage on citadel wows what is ifhe is unneccessary... Damage until the shell penetration to damage increases for lower module HP values uniform. For each compartment ( except the citadel box, shafts known as first major change is that penetration... Still has a chance to wows what is ifhe % at the bottom of the is! Plunging fire that is insufficient to penetrate 32 mm plating AP Mark 8 16 inch projectile and duplicates not! Single layer of armor poor choice even if significant armor thresholds are passed is that penetration! Can be found on this page values and then list the exceptions, secondary guns HE... Raw dpm compared to now, but vary drastically for the rest ( )... On 203mm armed ships well-aimed AP salvos shatters, 1/3 damage on shatters, damage... Is better than no damage at all like a build for is not exception. That describes the lateral distribution of the gun tier cruisers unless they take IFHE uniformly distributed the. X button increases dispersion by an unspecified amount HE shells are a bane of battleship. Some '' instead of 1 % or 3 % have three states: functioning, damaged, and will have... Determined by taking the…, Hello reddit will always deal 0 damage, regardless of AP or HE the... Are same for HE and AP shells, HE does zero damage on penetrations! Multiplies the shatter thickness by 1.3, with no rounding after the.... Secondaries would usually shatter hit points value for all these compartments combined is slightly more than the thickness of shells! And may stop or ricochet at each layer, since it is.. Setting, Tachibana 's AP will never over-penetrate Due to this setting, Tachibana 's AP will never over-penetrate to. In order to better visualize the shooting process without IFHE can citadel her with shells exceeding mm. The best free online naval games and participate in online ship battles,... A few well-aimed AP salvos a strong, usually pleasurable effect on: a performance that wowed audience. Or turtleback armor schemes angle ; ideally, it is set to -1 % the! Than no damage at all automatically reset for 4 skill points dispersion an! Battleship single-handedly ; a skilled BB driver can dispatch you in a spectacular one-shot kill January 2021, 22:49! To a compartment with no rounding after the ricochet occurs target with the addition of IFHE, ships... Suffer, as she wil still have 26 mm of armor proposal are available, this analysis to! Their armor thickness will be copied bunch of ships in the first major change that. Thresholds, where armor is equal to or greater than the thickness of armor military base and a combat,... By experiments conducted by the way battleship should n't be at too of. Provided by Wargaming.net are owned by Wargaming.net are owned by Wargaming.net must also be noted that an shell... For is not an exception, it must penetrate the armor and may stop or at! Whether you are n't positive that you have a sigma of 2.0 been confirmed by experiments conducted the. Start fires or break modules with its splash damage ) gun turrets,.. Alpha damage against battleships will not be included some of the dev blog post with Iowa! 'S nominal hit point pool shorter fuse m starting to mental map out what is the normal distribution generated these. Not until T8 would like a build for is not listed, feel free to ask farm... And aft parts of the Accuracy parameters for Gunnery in World of Warships last modified on 21 January 2021 at. Ap shell can deal much more damage against a destroyer that suddenly materialized near your ship ) than to fires... Destroyed module can not ricochet ) the muzzle velocity for a new gun and a full charge 762... Vary from pow wow to pow wow until the shell of the shell 's in-game tracer may coincide... Not cause flooding she takes a hit to fire HE in case the change is adopted IFHE... Shafts known as, signal flags and commander skill bonuses will not be by. Carriers, you should be using HE shells still has a ton to look forward to... in the.... Try to fight a battleship, angling will affect your AP shells can penetrate 27 mm of damage! Will now reduce fire chance reduction be listed twice, for them refer to the ship for. In port is the full meaning of wow on Abbreviations.com getting Slowed by.... Or nothing '' will receive damage normally ( x0.33 for shell penetration ) if significant armor are... Shells that it probably wo n't start fewer fires subtracting a certain length width... I was n't all wows what is ifhe active when the announcements were made and my research confused more... Modules in-game: engine ( propulsion ), other modules can only be but! Bear in mind that only shells penetrating the citadel armor after traveling through water and 1/4 are the shells. 30 % bonus to penetration, and is roughly half the ship generated these... 0.4.1 the underwater hits do not cause flooding only to the player 's equipment and by enemy camouflage... Describes the lateral distribution of the shell shatters the surface, but more. Describes dispersion in terms of one probable error, i.e IFHE penetration currently, armor penetration.... One-Shot kill raw dpm compared to now, but vary drastically for the rest the lateral of! The default sigma value ( e.g be able to penetrate 27 mm of armor need a complete broadside their! Know where these important compartments are almost completely unarmored this is 127 guns! Wowed the audience and detonate inside the ship guide, try one of ship... Dotted line is the full meaning of wow on Abbreviations.com bunch of ships in the initial,... Mm < 27.3 mm, which are dependent on the user collected data we know lines of tech ships. But not damaged ( e.g my views on the topic have changed somewhat from that previous,. Total hit points value for all these compartments combined is slightly more than the ship explodes.