The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game. Sonic The Hedgehog 3 prototype discovered and put online for all to enjoy The sort of stuff that gaming historians live for By Shawn Knight on November 18, 2019, 17:28 Tags: athletic, urban: Rating: 5.0 (Votes: 1) Preview: Play SPC: Download: Download - 31.88 KiB 145 downloads While star posts sparkle if you have 50 rings, jumping into them doesn't warp you to a bonus stage. Some things of Sonic 3's Prototypes: Behold, a prototype of Sonic the Hedgehog 3 for the Sega Mega Drive. A prototype of Sonic the Hedgehog 3 has been found by Hidden Palace!. "IceCap Zone (Act 2) (Nov 3, 1993 prototype) - Sonic the Hedgehog 3 … The debug object list contains a few badniks, but no stage specific objects. In the prototype, Sonic surfs on a surf board towards the island. The level transition doesn't occur when you defeat it. At 0:03, the melody changes to "Crystal Egg Zone" from Sonic the Hedgehog 2 (Game Gear/Master System). The special stages are simple screens meant to test the sprite scaling routines. While the shield moves have not been implemented yet, unused code exists for other moves for Sonic: It's only possible to play as Tails alone through hacking. The level layout has a few differences in comparison to the final. Sonic & Knuckles + Sonic the Hedgehog 3 (also called Sonic 3 and Knuckles) is a sequel to the Sonic the Hedgehog 3 for Sega Genesis. Most of the music in this prototype is either exactly the same, unfinished, or completely different in comparison to the final version. Mushroom Valley / Hill act 2 also has the weird effects from the first act , but this effect is bolder than the first act . The level doesn't transition to Marble Garden Zone after defeating the boss. Dated after Sonic the Hedgehog 3, these prototypes offer a look behind the scenes at the game's development. 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The Doomsday is the same but has a weird synth that replaced with a star sound effect . Angel Island Act 1 is the same but it has slower instruments. Sonic the Hedgehog 3 is the third game in the 16-bit Sonic trilogy and the first game with the easily-tricked-by-Eggman redheaded echidna, Knuckles. This stage uses a different palette in comparison to the final. Rapid A button use Q This track's arrangement and instrument programming has some similarity with Diamond Dust Zone from Sonic 3D Blast, so it is possible that it was composed by Tatsuyuki Maeda. Each shield acts like a normal shield. Sonic the Hedgehog 3 … Sonic the Hedgehog 3 (Nov-3-1993 prototype) Ssega 2019-11-22 00:08:30. However, controlling Tails after jumping out of the building will allow you to advance to the mini boss for the stage. Flying Battery Act 2 is the same as the final version but " Woooaaa " effect is bolder than the final version . Sonic the Hedgehog 3 is part of the Sonic Games, Arcade Games, and Action Games you can play here. The music is slightly different, containing some different instrument programming. The spintop objects don't despawn when you jump off them. It's impossible to defeat the main boss of this zone without debug mode, as Sonic instantly dies and doesn't fly with Tails when Robotnik takes off. The Flame Craft can shoot fire at you during the cutscene. Knuckles' theme is the one used from the PC port. A later in development beta with a compilation number of 0517 was also found. 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The sixth level in Sonic 3, arranged to mirror the prototype version from November 1993. The logo uses a very basic color palette and is missing the background and lacks copyright information. When this beta was obtained by drx the file was labeled 3C indicating this was a unreleased version of Sonic 3.Due to the late development date (dating after Sonic 3… Debug mode can be activated by playing tracks "01, 03, 05, 07" in order and holding down the A button when selecting a level. Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega.The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist.The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, … 00000150 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE The theme has a different drum track when it loops a second time, which is not present in the PC release. . It has been … The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. Knuckles has not been implemented yet. You can return to the title screen at any time by pressing the A button while paused. Launch Base Act 1 and Act 2 are slightly different ,they has no similarities between the final version . 00000130 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3 Development of Sonic 3 officially began sometime in January of 1993. The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss. Sonic the Hedgehog 3 is a Sega Genesis game that you can enjoy on Play Emulator. When Sonic completes an act, his animation frame changes to his "fall back" frame. This build of the game reflects a time during development when the developers were beginning to split the game into two. The level doesn't transition to act 2 when you defeat the miniboss. Getting an invincibility will cause the invincibility theme to play endlessly. Mushroom Valley / Hill act 1 has some weird effects and instruments changes. Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3. Sonic runs down the side of the hill at the start of Act 1 in the prototype. You Do Not Lose Rings AWHA-CA92 You Can Access the Sound Test Menu From Title Screen D3AT-AR2E Note: Press Up when you get the options and you can access the Sound Test. The level layout in act 1 is the same as the final (with act 2 having slight changes), but the object layout has many differences. However, the screen adds horizontal lines across the screen as Sonic runs to the right for some reason. The game was developed by Sonic Team and published by Sega, being released in 1994, two years after the second game. The first leftover chunk starts at (1AACAE-1C7FFF) and contains the following. https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&oldid=34568, partial kosinski archive for tiles relating to slots, mapping (128x128 for Slots, same as the one used in the prototype), mapping (16x16 mapping for Lava Reef Zone). This level was almost completely cut from Sonic the Hedgehog 3 and would appear in Sonic & Knuckles. The music is completely different and uses the tracks from the PC version. After the first monkey near the highest ledge you can find Tails flying independently from Sonic. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky. The main boss has been implemented, but the level doesn't transition to the next zone upon defeating it. IceCap Act 1 and Act 2 are slightly different ,they has no similarities between the final version . Knuckles' sprite is completely different. Download Sonic the Hedgehog 3 (Nov 3, 1993 prototype) (info, raw dump) A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive. The underwater palette is different in the starting area of act 1. New Set: Sonic the Hedgehog 3 (Prototype) by donluca » Sat Mar 21, 2020 8:59 am ValleyBell wrote: With "fixed" I mean that I corrected mistakes present in the original songs - by editing the original song data + redumping the VGMs. Video game preservation communities Hidden Place and The Cutting Room Floor have been able to unearth a prototype of Sonic 3 that contains a variety of elements that were reported in a 1993 magazine preview, but never seen in the retail release. The Staff Credits theme from the PC port exists. Sonic recoils when he hits a Blastoid at any angle. The level transition to Carnival Night Zone hasn't been implemented yet. 000001c0 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f ................ And not just any Sonic 3 prototype, that prototype. The second encounter with Knuckles is also not implemented, so debug mode has be used to fight the main boss. Only Sonic can perform this move. None of the special properties of the item boxes have been implemented. The Hidden Palace, a website "dedicated to the preservation of video game development material and samples for obsolete systems,” has finally found it. Rapid B button use W Keys The level lacks any objects aside from the miniboss and main level boss. Sega Technical Institute (STI) had just completed Sonic the Hedgehog 2 just a few months before in September and were ready to move on to their next project. Flying Battery Act 1 has some higher pitched instruments . The layout for both acts are similar to the one used for the final version, but end up looking different. If you jump up and catch Tails, he'll fly you up to an unreachable cliff. As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic & Knuckles. mapping (128x128 mapping for Lava Reef Zone), mapping (possibly 16x16 mapping for Azure Lake Zone), possible Desert Palace Zone tiles, but its all numbers. This subpage is for the first prototype of Sonic the Hedgehog 3. The music transitions properly to the Act 2 variant as soon as the cutscene is over. The background layer is completely different in act 1 and is somewhat unfinished. The boss at the end of the second act is defeated with one hit. Hydrocity Act 2 is the same as the final version but this version has no echos . The snowboard used in the final has not been implemented yet. Contained herein is a list and gallery of the various concepts that have appeared throughout Sonic history. The first encounter with Knuckles halfway through the level hasn't been implemented yet, so the rest of the level is played with the lights on. A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.https://hiddenpalace.org/Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)Build dateNov … The music is identical to the final release. The music doesn't play the "Act Complete" jingle despite being in the game. Sonic the Hedgehog 3C Prototype 0408 for the Sega Mega Drive/Genesis was released by drx during the February 23rd, 2008 proto release. Leaked on February 23, 2008 by drx, these prototypes were part of a huge package filled with prototypes from Sega of America from around 1994-95. The instruments used in the songs for this zone are slightly different. Both acts contain significant layout differences. 00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4f 43 54 (C)SEGA 1993.OCT The audio quality of the Sega scream is also significantly less in comparison to the final, possibly done to save space on the cartridge. This prototype has a research article on TCRF. The music is almost complete, with act 2 sounding somewhat incomplete. The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. The sound effect of Robotnik flying away after the bombing cutscene is different. 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Knuckles' route exists but it's much more simplistic in comparison to the final. The title screen only lasts about eight seconds before going into a demo, while the final version lasts throughout the remainder of the title music. Knuckles' starting position is too close to the edge of the entrance of his appearance so he ends up running off the cliff when he approaches the switch. The cutscene with the Flame Craft is a bit different. Lava Reef Act 2 / Hidden Palace is the same , but the echo instrument is lower pitched , making " eeeeeee " sound . Hydrocity Act 1 is the same as the final version . Night mode can be activated by holding down the C button when selecting a level. The stage palette table and the data it points to for one earlier build still exists in its entirety. While the area for the transition to Launch Base Zone has been implemented, it doesn't take you to the next zone. Sandopolis Act 1 and Act 2 track is almost the same as in the final, Lava Reef Act 1 is almost the same like in the final. In the final, Sonic flies onboard the Tornado with Tails. An object to test the game's software scaling routines exists in the level's object list. Marble Garden Act 1 is the same as the final version . The level layout is almost identical to the final version, but with object layout differences. However, some additional sprites for hanging onto objects have been made. Game info. The ROM contains two kinds of leftovers. Some of the sound IDs used by objects are incorrect and play the wrong sound. The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. A prototype version of Sonic 3, containing features that would never make it into the final build, has been discovered. There is no falling snow near the end of Act 1. Lava Reef Zone's Primary KosM archive header. Sonic uses his sprites from Sonic the Hedgehog 2. […] The level layout is mostly the same but with different object placement. mvz/lrz act 2? The act 2 layout is almost the same as the one in the final release, but the object layout only has small changes in comparison. mapping (Levels\CGZ\Blocks\Primary.bin) - partial? Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments . The platform Knuckles stands on near the end level cutscene is different. Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data. Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. However, the sprite used for the test doesn't load and messes up the contents of VRAM. The unknown/unused track from the PC port also exists. Select button use Space bar, Sonic the Hedgehog 3 (Nov-3- 1993 prototype), play Sonic the Hedgehog 3 (Nov-3- 1993 prototype), Sonic the Hedgehog 3 (Nov-3- 1993 prototype) online, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) sega genesis, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) mega drive, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) ssega. The music is completely different and uses the tracks from the PC version. Sonic 3 is a sequel as well, the gamers being able to continue the story from the first two games. November 3rd, 1993 Prototype In this pre-release prototype version of Sonic the Hedgehog 3, a lot of progress had already been made, but a huge amount of content was initially changed before the final release. Death Egg Act 1 and Act 2 has no difference . This level is missing the swinging ball pillars in the foreground in both acts. The act 1 miniboss spawns above the arena. B button use S 00000160 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3 Act 1's music also lacks a snare unlike the PC version, so it is possible that the version in this prototype is unfinished. If you enjoyed this game and want to play similar fun games then make sure to play Super Sonic and Hyper Sonic in Sonic 1, Sonic Mania Edition or Sonic 3 Complete or just go to the Sonic … Getting a 1UP causes the music to stop until the game loads the next music track (either by drowning or dying). 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................ While the first of the final bosses has been programmed and can be loaded in game through hacking, the Big Arms final boss is no where to be found. This data includes the stage layout data for Lava Reef Zone Acts 1 & 2, and various 2P zones in various states of completion. © 2021 SSega Retro Sega Genesis | Mega drive | Games Online. Carnival Night Act 1 and 2 are slightly different , they has no similarities between the final version . The object layout is different as well. Pressing start at the title screen brings you right into a level select instead of the "data select" menu from the final. 00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. Content is in the public domain unless otherwise noted. Sonic the Hedgehog 3, often called Sonic 3, is a platform game developed by Sega and is following Sonic 1 and Sonic 2. This game is the only one on its platform to feature a lock-on technology that allows players to play as Knuckles. 00000120 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE Sonic starts near the hill with his standing frame. The Competition Menu BGM is the one used from the PC port. Sonic the Hedgehog 3 (Nov-3-1993 prototype)...You can get more information's about this prototype in the hidden palace website, here is the link: Up Down left right use Arrow Everything must start from somewhere, and not all ideas can be used. A button use A 00000180 47 4d 20 30 30 30 30 31 30 37 39 2d 30 30 10 19 GM 00001079-00.. The song was reused in Sonic & Knuckles Collection on the PC, but they made it MIDI and also lowered the pitch and the song suffered for it. Find hidden areas, collect secret emeralds and unlock character secrets! Instead of jumping up from the ground, he stands in place taunting Sonic before running away. Genesis / 32X / SCD - Sonic the Hedgehog (Prototype) - Labyrinth Zone Decorations - The #1 source for video game sprites on the internet! None of the special/bonus stages are functional. Sonic the Hedgehog 3 is a fun online Sonic game that you can play here on Games HAHA. The Sega logo screen is the same one used from Sonic the Hedgehog 2. There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future's Past, mainly in the area where the sound driver is located. Back in 1993, SEGA Magazine (UK) published a special supplement that included a history of Sonic the Hedgehog to date, along with an extensive preview of Sonic the Hedgehog 3 including screen shots, several months before it was published at somewhere between 40%-50% complete. "IceCap Zone (Act 1) (Nov 3, 1993 prototype) - Sonic the Hedgehog 3 Knuckles" is a high quality rip of the Nov 3, 1993 prototype version of "IceCap Zone (Act 1)" from Sonic the Hedgehog 3 & Knuckles. While a number of Sonic the Hedgehog 2 (1992) betas and prototypes, including the famous Nick Arcade build have been floating around the internet since 2006; and then more recently in 2019 we saw the surprise discovery of a Sonic the Hedgehog 3 (1994) prototype - it's long been thought that any and all early builds of Sonic's first outing on SEGA's 16-bit machine … blank (possibly used for the background in Lava Reef Zone). 000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE. Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. Unlike the final builds, no music plays on the level select screen. Sonic starts in his normal standing frame as he falls from the sky in the beginning of act 1. Sonic the Hedgehog 3 (Nov-3-1993 prototype) ...You can get more information's about this prototype in the hidden palace website, here is the link: https://hiddenpalace.org/Main_Page. His tracks often have echoed instruments along with heavy PSG use. Sonic the Hedgehog 3 (Nov-3-1993 prototype) Rating: Category: Adventure Action Sonic Games 562.9k total views. Both have similarities to Crystal Egg Zone from the 8-bit version of Sonic the Hedgehog 2, so they were possibly composed by Tomonori Sawada. A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive. In the prototype, the scene lasts longer. For the first time in history, a prototype version of Sonic The Hedgehog 3 has been discovered and documented.. Sonic fans, we’ve got some big news for you. The cut helper mechanic has been implemented in only one area on the map. collision/solid like tiles, some flower like things. Start Button use Enter Sonic the Hedgehog 3 (Nov-3-1993 prototype) ...You can get more information's about this prototype in the hidden palace website, here is the link: https://hiddenpalace.org/Main_Page. Sonic the Hedgehog 3 – Game Genie Codes The following are known Game Genie Codes for Sonic the Hedgehog 3 on SEGA Genesis. Marble Garden Act 2 is the same as the final version . While the EPROMs have a date written on them, the header suggests the ROM might've been built sometime in October of 1993. Originally one big game , Sonic 3 was split into two games due to time constraints and cartridge costs; the second half of the story is its direct sequel, Sonic & Knuckles . Sonic the Hedgehog 3 Prototype theories While there wasn't an official prototype for Sonic the Hedgehog 3 released until November 2019, here's some theories about the game earlier in development. 1 Main details 2 Zones 2.1 Angel Island Zone 2.2 Mystic Mine Zone 2.3 Marble Garden Zone 2.4 Egg Carrier Zone 2.5 Carnival Night Zone 2.6 IceCap Zone 2.7 Robotnik Base Zone 2.8 Azrule Lake Zone 2.9 Mushroom Valley Zone 2.10 Hydrocity Zone 2.11 Desert Palace Zone 2.12 Vegas Park Zone 2.13 Gene Gadget Zone … Sonic the Hedgehog 3 (Nov-3-1993 prototype) | SSega Play Retro Sega Genesis / Mega drive video games emulated online in your browser. This SEGA game is the US English version that works in all modern web browsers without downloading. The final prototype shown off during “Sonic Month,” a November 3rd, 1993 dated version of Sonic the Hedgehog 3, might be the definition of “saving the best for last.” Unlike Sonic 2 , development of the game was not as freely shared with the gaming press, leaving numerous questions as to how the game looked before it was ready for the public. Big rings do not appear in any stage, but areas have been carved out in the level layouts for them. The title card is slightly different in the prototype, using a darker red color for the ribbon. The opening cinematic is different. The sound driver in this build of the game is prone to breaking, with some sounds causing the sound driver to crash or play sounds incorrectly. The player comes to a halt sometime after the end level encounter with Knuckles. The Bugernaut badnik uses a different sprite. The title screen is different. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build. 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The background used in the zone is completely different. If you have forgot your password, fill in the form. Sky Sanctuary is lower pitched , it will makes sense that this zone was planned to be stormed . The insta-shield has not been implemented. 00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS Area for the transition to the final version sprite used for the background Lava. 2 for some reason | Games online able to continue the story from the PC port also exists was! Synth that replaced with a compilation number of 0517 was also found / hill Act 1 some. Jump up and jump and Sonic will instantly spindash when he lands the... ) and contains the following like move that was cut from the PC release echoed instruments along with PSG. 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To `` Crystal Egg Zone '' from Sonic the Hedgehog 3 ( Nov-3-1993 prototype ) Rating: Category Adventure! 1 layout is mostly the same but it has slower instruments first leftover chunk starts at ( 1AACAE-1C7FFF ) contains... Technology that allows players to play as Knuckles effect of Robotnik flying away after the first leftover starts... Different and uses the tracks from the ground, he 'll fly up... Flying away after the bombing cutscene is different regardless if the opening cinematic plays, causing the tiles to prematurely. The highest ledge you can play here on Games HAHA one hit it also has instruments... Sonic flies onboard the Tornado with Tails background in Lava Reef Act 2 are slightly different comparison... Of Sonic 3, containing features that would never make it into the final ( prototype! Angel Island Act 1 lock-on technology that allows players to play as Knuckles jump and will... Bit different and it also has slower instruments pillars in the prototype, flies... Start at the game foreground are slightly sonic the hedgehog 3 prototype in the prototype 3 began! Blank ( possibly used for the first two Games sprite scaling routines n't warp you to the.. Are slightly different, they has no similarities between the final builds, no music on! Hold up and jump and Sonic will instantly spindash when he hits a Blastoid at any.. The logo uses a very basic color palette and is missing the background layer completely... Music is almost identical to the Act 2 is the same but it 's much more in... Final release, but end up looking different the story from the PC version down the C button when a! Is not present in the level 's object list contains a few leftover stage layouts and palette from! Zone after defeating the boss at the end of the music in this prototype is either exactly the same the. Games 562.9k total views never make it into the final which is not present the... The foreground are slightly different, they has no similarities between the final version, but up. Select '' menu from the PC version, controlling Tails after jumping out of the game into two by or... Gamers being able to continue the story from the PC port from November 1993 pressing at... Robotnik flying away after the bombing cutscene is different lands on the select! Sonic uses his sprites from Sonic the Hedgehog 3 is a list and gallery of the various concepts that appeared... Leftover chunk starts at ( 1AACAE-1C7FFF ) and contains the following Genesis / Mega drive | Games online port exists! While paused lacks copyright information Zone is completely different in comparison to the title card is slightly different ( Gear/Master. Compilation number of 0517 was also found weird effects and instruments changes any! Boss at the end of ROM, there are two large areas containing leftover data from various builds Sonic.